
Occasionally I play a few More rounds with Friends, you always find something to get upset about and if not, it's just about the MG shooter in your own Team. My Favorite Game mode is mentioned by the way "Capture the Flag." The Game itself is not a Level System à la Call of Duty: Modern Warfare, but you can unlock interesting Achievements here. On 9 different Maps, up to 32 Players can fight each other, promising a hellish fun Factor. Amazingly quickly I found myself right in the new Part of DoD and that demanded more! Tactical Approaches, such as through Flags that can only be Conquered for two, I really liked from the Beginning (must say that my first Card I played was dod _ avalanche, one of the best Cards ever in this Game!) Day of Defeat: Source is set in World War II, that is, between 19.

The first Part of DoD, had honestly left no Traces of Interest with me. So far I have been a pure Counter-Strike Player and that since the Beta Version. When I switched from Counter-Strike: Source in January 2006, I was a bit skeptical about Day of Defeat: Source being able to meet my Expectations. Day of Defeat: Source improves upon the original Day of Defeat by adding British troops, new models, visual effects, and an. You can play as one of many classes of troops, each with its own role and set of historically-accurate weapons. The effects include film grain, color correction and depth of field. Day of Defeat: Source is an online WWII first-person shooter constructed using the Half-Life 2 Source engine. The classes are Riflemen, Assualt, Support, Sniper, Machine Gunner and Rocketeer. Army are the Allies, and the Wehrmacht are the Axis in this game.

There are six classes per faction, and only two factions. There is no british anymore, and the classes are sorted differently. Several post-processing effects were added by Valve after the release of the game in order to make it look more like a 1940s era movie. Day Of Defeat Source, although more advanced than the original, has fewer classes and factions. The game features 8 official maps, but there are a lot of custom maps designed by the community members.ĭay Of Defeat: Source served as a testing ground for Valve as it was the first Source-based game that featured in-engine High Dynamic Range.

A shot to the arm or leg will deal 75 of the damage, and a 'backstab' attack with the Combat Knife or Entrenching Shovel (but not secondary-fire punch) will deal 500 of the damage. A head shot will deal 250 of the damage, rounded - an instant kill. In detonation, however, the objective is to detonate two bombs on every checkpoint of the opposing team. A shot to the chest will deal 100 of the damage a weapon can deal. In territorial control, players fight over several strategic points on the map. Each team has 6 player classes: Rifleman, Assault, Support, Machinegunner, and Rocket.ĭoD: Source features two game modes: territorial control and detonation. Set in 1944, the game focuses on the European war theatre and two teams: U.S. The game is a remake of Day Of Defeat which was released on GoldSrc engine. Day Of Defeat: Source is a multiplayer class-based FPS developed by Valve.
